Aug 9, 2013 - Might & Magic Heroes VI will take place in 564 YSD*, roughly some 400 years before Might & Magic Heroes V, at the time of the second Blood.
Might & Magic Heroes VI: Shades of Darkness is as addictive as it is annoying. This standalone expansion for the 2011 turn-based tactical role-playing game will lure you in with its compelling combat and gorgeous artwork, but push you away with its intense difficulty and bugs. Shades of Darkness clearly needed more time in development, both to smooth out some issues with the over-the-top challenges presented in the new campaigns, and to stomp out the bugs that make the game even tougher to play. Combat difficulty forces you to replay huge stretches of levels to have a shot at victory in final battles. At the heart of this standalone expansion is a pair of new campaigns focusing on the darker side of the Might & Magic Heroes world.
Events unfold in the fantasy realm of Ashan about a century after those in the original. In one, you take on the role of Raelag, a dark elf prince fighting to unite warring clans and ensure the survival of his underground-dwelling new Dungeon faction against the machinations of the Necromancers of Necropolis. In the other, you play Vein, a death knight working with the Necropolis faction. There's plenty of convoluted lore, which references black dragons, the goddess Malassa, some creeps known as the Faceless, and so forth, but you can (and perhaps should) safely skip the cutscenes and just skim the rather dense text without missing anything important. Very little of the campaigns' stories matters to what happens in battle, and the overenunciated voice acting is highly cartoonish, making the plot feel more like overzealous window dressing than a tale worth telling.